Download e-book for iPad: Design for Emergence: Collaborative Social Play with Online by Y. Vogiazou

By Y. Vogiazou

ISBN-10: 1586037013

ISBN-13: 9781586037017

Layout for Emergence investigates spontaneous, unpredictable makes use of of expertise which are pushed through social contexts and collaborative procedures, in line with our skill to speak our presence, either digital and actual, in symbolic methods. In gentle of the truth that social dynamics and unforeseen makes use of of expertise can motivate innovation, this ebook proposes a learn version of layout for emergence, targeting emergent phenomena as a part of an iterative layout procedure. via delivering playful, technology-mediated reports with minimum constitution, unpredictable consumer behaviors can emerge via exploration, leading to a richer and extra advanced, social adventure. The examine method is practice-based; interactive prototypes have been designed, applied and evaluated in numerous contexts: a web multiplayer BumperCar online game and a instant, location-based city video game of 'tag', known as CitiTag. person stories confirmed that collaborative, spontaneous play can increase the feel of social participation in a gaggle job. Collective and person behaviors and artistic makes use of of expertise emerged from a easily designed software in response to symbolic presence, either within the digital and the actual international. CitiTag experiments confirmed that digital parts in a combined truth video game can instigate novel studies within the context of our daily actual and social setting, with usually unforeseen effects. The saw emergent behaviors are own and collective extensions of the digital adventure within the actual global. The ebook concludes with a favorable view of ubiquitous and social computing, within which the digital global turns into a 'first type citizen' instead of an alternative to the realworld, growing new occasions and interesting stories within the environment of our way of life that weren't attainable ahead of.

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Extra info for Design for Emergence: Collaborative Social Play with Online and Location-Based Media

Sample text

Sometimes in the flying airplane exercise) the group mind was getting confused. In flocks however, each member responds to the reactions of their neighbours, there is no overview of the whole and the only guides are: don’t bump into anyone, keep up with your neighbours and don’t stray too far away. The participatory experience of seeing 5,000 individual actions displayed on screen gives a sense of large scale presence. An overview of massively multiplayer games reveals that there is yet no game online in which a player can experience such a synchronous massive participation of other people and interact with them in some way.

According to John Holland (1998), emergence is above all a product of coupled, context-dependent interactions. Technically these interactions, and the resulting system, are nonlinear: The behaviour of the overall system cannot be obtained by summing the behaviours of its constituent parts. Holland makes an important point about context-dependent interactions: it is not the sum of individual parts but their interrelationships that make a difference and result in macrobehaviour in emergent systems.

So we have strongly pervasive applications, like the Majestic game, where the whole narrative evolves through messages and communication fed to the player through a combination of media, without him or her being able to control the ‘where’ and ‘when’ this communication is received. Not so intensely, but yet pervasive, are the social software applications like Social Net that send messages with suggestions to users to introduce different people based on their profiles. The ‘Uncle Roy’ game is pervasive from a slightly different perspective: it requires players to give personal and contact details away as part of the game, so it challenges their privacy by blurring the fictional reality of the game with their real personal information.

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Design for Emergence: Collaborative Social Play with Online and Location-Based Media by Y. Vogiazou


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