By Gary McGath
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Additional resources for Compute!'s guide to adventure games
Your time is limited by the food supply, disease, and the fact that the surrounding ocean is rising and threatening to en gulf the island. Planetfall is set in the same universe as Starcross, and the events of Starcross are cited as the source of the knowledge that makes interstellar travel possible in Planetfall's time. This planet also has the nasty, darknessloving creatures called grues, which first came to earth (that is, to Zork) from the starship discovered in Starcross. A lighter touch is evident here than in most of Infocom's adventures, particularly in the treatment of a robot named Floyd.
You can take actions that change this sequence—for instance, just staying outside the house for an hour—but they either lead back to the main plot line or turn out to be dead ends. After Stiles is handcuffed to the couch, you have many more options. In spite of its relative simplicity, Witness probably would not make a good introduction to Infocom games, since it doesn't offer any partial victories. However, it makes a good second step before going on to the more difficult ones. Planetfall Planetfall is by Steve Meretzky.
But there is one deed that you must perform before you even get to see him. In most adventures, the map remains constant except for passages that you open and close by your actions. Here, though, an earthquake intervenes part way through the adventure to destroy existing passages and open new ones. This makes being in the right place at the right time very im portant. but I'll leave that one for you to puzzle over. In one room you will find a portal that lets you see and briefly enter scenes labeled I, II, III, and IV.
Compute!'s guide to adventure games by Gary McGath