New PDF release: 101 Great Classroom Games: Easy Ways to Get Your Students

By Alexis Ludewig

ISBN-10: 0071481249

ISBN-13: 9780071481243

One hundred and one how one can energize any ho-hum day Created through award-winning educators, those easy-to-learn, giggle-as-you-go video games are designed to be either enjoyable and academic. those actions in studying, common sense, technological know-how, measuring, listening, social reviews, and math are the ideal supplement for your K-5 curriculum. Get the joys and the training begun with video games similar to: trojan horse chunk: gamers turn over vocabulary notice playing cards and slap the desk whilst a computer virus card comes up. Whoever slaps first reads all of the phrases after which retains the cardboard. the kid with the main playing cards wins! Bull's-Eye Feather Math: teenagers blow feathers round a bull's-eye online game board with straws as they sharpen their multiplication talents. Geography Baseball: avid gamers locate map destinations which are “pitched” to them. The extra “hits” they get, the speedier they ranking runs. Fishy evidence: avid gamers snag paper fish with a fishing pole and hook. in the event that they can resolution the query at the aspect of the fish, they ranking. . . . and lots of extra! BONUS: video games are ranked for noise degrees!

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Additional resources for 101 Great Classroom Games: Easy Ways to Get Your Students Playing, Laughing, and Learning (101... Language Series)

Example text

Age Range: 5 to 9 Skills Used: pet care knowledge, factual knowledge Number of Players: 2 to 6 Noise Level: moderate Activity Level: low Materials: pictures of pets and pet sup- plies, die, question-and-answer cards, game key Setup The game pieces for “Pick a Pet” are laminated pictures of pets and their supplies. For each pet represented in the game, there should be a picture appropriate for each of the following categories that will correspond to values on the die: 1—habitat, 2—food and water, 3—exercise and play, 4—a special item specific to that pet, 5—a vet, and 6—a picture of the pet itself.

The fronts of the cards have either familiar words or pictures of bugs on them. There should be about 6 word cards for every bug card in the deck, and there should be about 15 cards available per player. For example, two players would need a deck of about 30 cards with at least 5 bug cards included. ” gets to read all the cards on the table. Cards read correctly are kept by that player, and the other cards are returned to the center pile to await the next bug card. The bug card is also collected as long as at least one word is correctly read.

Describe an airplane. Tell what you had for breakfast. Describe fireworks. Tell how to mail a letter. Explain the rules of baseball. Tell how to plant a tree. List the things in your locker. Describe the smell of the best meal you've ever eaten. Describe what you do on a hot day. Compare a bicycle to a car. Egg-straordinary Words Random letters fall in painted sections of an egg carton when a player shakes it. The challenge is to create as many words as possible from those letters. Age Range: 8 to 12 Skills Used: spelling, vocabulary knowledge Number of Players: 2 to 6 Noise Level: moderate Activity Level: low Materials: egg carton, 36 disk-shaped tokens, pencil and paper, timer, paint a turn to shake the egg carton, players count the total number of words that they have on their sheets.

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101 Great Classroom Games: Easy Ways to Get Your Students Playing, Laughing, and Learning (101... Language Series) by Alexis Ludewig


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